Game/App Design (Vector)
Adopt-A-Blob: All game assets and graphics crafted for the app, including UI/UX elements, wearables, and interactive elements. App reached 30,000+ downloads on Google Play and Amazon App Stores (2015).
Ramen Clicker: game assets and graphics, including animated background and foreground elements, UI (game overlay/HUD and progress meters), and interactive elements (2017).
Other game assets: misc. game assets for various indie and hobbyist projects, both as freelance and collaborative efforts. Assets were designed independently based upon light briefs of desired game objectives and interactions, and exported as ready-to-use files compatible with Unity and other sprite-based game development environments (2013-2020).
See animated videos at bottom of page for animation/interaction examples.
Logo/Icon Design (Vector)
Logo Design: designed following discussion with clients to capture the intended vision and mood of the brand(s). Scalable vector assets enable adjustment to different sizes and/or printing resolution requirements, with the crisp clean designs translatable across a range of scales. (2013-2016)
Game Iconography: designed for game user interfaces and overlays, including a set for cityview map overlay in Bionic Dues (Arcen Games, 2013, showcased at PAX).
Socials/Ad Text Graphics (Vector)
Social Media Graphics: Various graphics well suited to social media postings, with a blend of illustrative and typography elements to convey information, updates, and call-to-action messages with viewers.
Infographics: blends of typography and graphic elements combine to illustrate complex topics and concepts. Shown is an example of work commissioned for use in the r/superstonk community on reddit, describing various potential elements of interest to the Gamestop trading community.
T-Shirt Design: a range of vector t-shirt designs crafted over the years, with a shirt design selected for the Jet Propulsion Lab (NASA) summer intern competition shown (2017). Design utilized fewer than 5 colors for t-shirt printing constraints, and was adapted into several colorway options before finalization.
Animation/Video Edits (Premiere)